• This thread is just the tip of the iceberg.The people ahead of the curve aren't Googling for answers — they're already in here, having the conversations you haven't found yet. DealerRefresh is free.Get the full picture →

What do dealership websites make customers do that we’d never tolerate in the showroom?

Joe, I get what you mean now. I was reading “low quality user” as the shopper, not the level of experience they expect.

I agree though. Before we keep adding more tools, the basic shopping experience has to be really easy. Help me find the right car, show me what matters, and don’t make me work for it.

If we get that part right, the rest should feel a lot more natural.
 
Meaning we've got friction in the shopping system that's ahead of some of the more sophisticated concepts that you're talking about.
Wouldn't it be pretty easy to test?
  • Half see current homepage, half see the new entry point.
  • Don’t force the new path.
Something like:

What matters most to you?
  1. Family
  2. Towing
  3. Off-Road
  4. Daily Driver

It would test the entry point?
 
You’re right that segments exist the question is can a need entry point plus one constraint get the shopper to where they want to go faster than dropping them into the full segment?

I am done spoon feeding you sir, you are on your own.

If you give a shit, let go of the mouse, get into a store and start helping sell cars.
 
  • Like
Reactions: Alex Snyder

Not all car shoppers think alike.​

​

1 of 4
View attachment 11611

2 of 4
View attachment 11612

3 of 4
View attachment 11613

4 of 4
View attachment 11614

Slide 3 is a secret weapon to see into the behaviors of shopping audience and this fires off creative, fresh, new merchandising experiences, all focused on the shoppers JTBD.

The car shopper matrix and all this JTBD talk make me think you're a UX/Product Designer who also happens to be car guy, but maybe it's the opposite? Car guy turned product designer.

Anyway if you want to dive deeper into the product design practices around these matrices (sometimes called Attribute Grids) I suggest, "Collaborative Product Design" by Austin Govella.

It is extremely practical. It's central idea is designing as a team (product, designer, marketer and engineer) but 95% of the activities can be done solo.

Tony
 

✨ AI Highlights

A dealer-side professional opens a conversation about how dealership websites routinely subject customers to experiences that would be unacceptable in a physical showroom — repeated data requests, disruptive popups, and fragmented vendor tools. The thread evolves into a deeper UX discussion led by Joe Pistell, who argues that the bigger friction problem exists higher in the funnel, where most shoppers never even use basic filters or save features, and that websites should first guide low-expectation shoppers through motivation-based entry points before layering on sophisticated digital retailing tools. The key insight is that dealerships keep adding complexity on top of a broken foundation, and fixing the basic shopping experience for the majority of casual browsers would deliver more value than optimizing for power users.

Replies Views 35 7,400 Started Last Reply